Overivew of features & key changes since Indiegogo campaign demo:
(the new build is not out yet, we will let you know when it is)
1. There is no constant resource cost any more.
Instead, resource costs are now tied to distance travelled.
2. Aiming with ship weapons in combat is now done with the help of
"shot landing area" UI. The less accurate a weapon, the bigger the shot landing area.
3. Damage done against ship hitpoints is now visualized as scars
(damage tokens) on the ship which can be repaired by crew.
4. Some modules now work without crew if ship bridge remains
4. Some modules now work without crew if ship bridge remains
operational (remote operation by bridge). Operating modules with crew also adds their skill bonus.
5. Enemy ships now have their own crewmembers who operate modules,
fight fires, repair stuff etc.
6. The main menu has a "Gallery" section where the player can collect pretty
scenery discovered in the game (currently a mockup).
Numerous UI & smaller changes
Nice! Do we have any eta on the full alpha/beta build? I am really having a hard time waiting :)
ReplyDeleteThank you, most generous Unknown! We will send new improved late-alpha versions to all Indiegogo backers & donators before April. Email us at info@interactivefate.com if you want to become a donator :)
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