Tuesday, November 20, 2018

One month after Early Access launch

Hello friends of Shortest Trip to Earth!  :)

More than a month has passed since we launched, and the feedback has been literally Very Positive, resulting 80% of players recommending to buy it:



So far, we've done 4 Updates:

Hotfixes and cloud saves
Balancing update
Content and crew behaviour update
Full tutorial and accelerated time update

Around December, we'll publish a roadmap for everybody to see what we are aiming for. 
For now, we will keep working on game UI, crew AI and various fixes.

Check our page on Steam:

Tuesday, September 25, 2018

Shortest Trip coming to Early Access!


Hello again, masterful space survivors!


Just letting you know that you can get Shortest Trip from Steam (Early Acces) starting from October the 9th!

If you haven't wishlisted Shortest Trip on Steam yet, please do. 
Indiegogo backers will receive their key via email.

Autumn has arrived, and we wish you all a merry time of fruits!

a world rich with micro-organisms
fruit ripe for harvesting
perhaps the leaves are edible as well?
bots ready to eco-harvest fungi
drones eco-harvesting fruit
fine selection of alien fruit

Thursday, February 8, 2018

Friday, February 2, 2018

We continue to work full-time on Shortest Trip *_*

We've been able to continue working full time and (if everything goes according to the plan) can continue this until Shortest Trip is ready and released. Expect more good news within February :3

Overivew of features & key changes since Indiegogo campaign demo:
(the new build is not out yet, we will let you  know when it is)

1. There is no constant resource cost any more.
    Instead, resource costs are now tied to distance travelled.

2. Aiming with ship weapons in combat is now done with the help of 
   "shot landing area" UI. The less accurate a weapon, the bigger the shot landing area.

3. Damage done against ship hitpoints is now visualized as scars 
    (damage tokens) on the ship which can be repaired by crew.

4. Some modules now work  without crew if ship bridge remains 
    operational (remote operation by bridge). Operating modules with crew also adds their skill bonus.

5. Enemy ships now have their own crewmembers who operate modules, 
    fight fires, repair stuff etc.

6. The main menu has a "Gallery" section where the player can collect pretty 
    scenery discovered in the game (currently a mockup).
    Numerous UI & smaller changes


And here are some screenshots and two new event illustrations for your viewing pleasure:





Saturday, November 4, 2017

Indiegogo campaign completed, 3rd adventure comic revealed
































Our Indiegogo campaign did pretty well! About 223 roguelikers contributed to our noble cause, and we were also approached by several cool publishers.
Before the campaign started, we agreed that development of the game itself shouldn't suffer because of it. The campaign probably earned a bit less because of that, but not delaying development is almost priceless for us :)
All Indiegogo contributors have our eternal gratitude and will receive a new playable within this year (seriously, thank you for helping us - we didn't lose our hope for humanity because of you!). We are currently working on a major combat system update. The new features havent been fully implemented yet but testing them feels already very satisfying. 

Thursday, November 2, 2017

Shortest Trip to Earth Comic 2, Indiegogo campaign ending


(click on image for full-screen size)


Our Indiegogo presale campaign will last only 4 more days!
If you haven't checked it out yet, please do https://igg.me/at/shortest-trip

Overall, we are quite happy with the results. We made a decision right from the start that working with this campaign shouldn't slow down game development itself. The contributions that we received will help us survive until more resources are available for our development studio. Most importantly, we will continue full-time development as long as we can, even though it means eating more noodles. 

Thank you for your support,
Interactive Fate




Thursday, October 12, 2017

First comic of Shortest Trip to Earth revealed!



we will create an additional comic for each high-level donation made via our Indiegogo campaign

There's still three weeks to go! If you want Shortest Trip development to continue at full speed, please share our campaign to friends who would like the game. Thank you!

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