Saturday, November 4, 2017

Indiegogo campaign completed, 3rd adventure comic revealed

Our Indiegogo campaign did pretty well! About 223 roguelikers contributed to our noble cause, and we were also approached by several cool publishers.
Before the campaign started, we agreed that development of the game itself shouldn't suffer because of it. The campaign probably earned a bit less because of that, but not delaying development is almost priceless for us :)
All Indiegogo contributors have our eternal gratitude and will receive a new playable within this year (seriously, thank you for helping us - we didn't lose our hope for humanity because of you!). We are currently working on a major combat system update. The new features havent been fully implemented yet but testing them feels already very satisfying. 

Thursday, November 2, 2017

Shortest Trip to Earth Comic 2, Indiegogo campaign ending

(click on image for full-screen size)

Our Indiegogo presale campaign will last only 4 more days!
If you haven't checked it out yet, please do

Overall, we are quite happy with the results. We made a decision right from the start that working with this campaign shouldn't slow down game development itself. The contributions that we received will help us survive until more resources are available for our development studio. Most importantly, we will continue full-time development as long as we can, even though it means eating more noodles. 

Thank you for your support,
Interactive Fate

Thursday, October 12, 2017

First comic of Shortest Trip to Earth revealed!

we will create an additional comic for each high-level donation made via our Indiegogo campaign

There's still three weeks to go! If you want Shortest Trip development to continue at full speed, please share our campaign to friends who would like the game. Thank you!

Wednesday, September 13, 2017

Indiegogo presale/crowdfund campaign launched!

It is now possible to preorder Shortest Trip with a nifty discount. Backers can get unique Motherships & other cool stuff at:

The indiegogo also works as an overview of our upcoming features. Here are a few visual samples from the campaign:

If you like what you see, please check out the campaign!

Friday, July 21, 2017

Hello, we have great news!

We've released an open alpha/public demo for anyone to try, and the feedback has been overwhelmingly positive! (Shortest Trip became the most daily downloaded game within 2 weeks). Despite our initial fears, Fans of FTL welcomed us warmly and kept asking for more in comments of YouTube videos. Thank you so much, we love you <3!

Awesome gameplay video spotted:

Download free demo:

As you might have noticed, the game has a new title. It is now officially called Shortest Trip to Earth.

Stay tuned, we've got more stuff coming in a matter of weeks :3

Thursday, April 6, 2017

Featured: Warplife

Warplife is a general term for all animals originatng from the warpsace dimension. These animals are accustomed to living in extraplanetary space and travelling through personal warpholes. Their remains are the best source for exotic minerals which are necessary for building warp engines.
Warplife behaviour is considered extremely unpredictable (only anomalies are worse), and some of them are predators who seem to hunt space ships of intelligent beings, and do it exclusively. Some, but not all of them have personal warpshields which absorb energy weapon attacks. Some seem to be afraid of explosives.

Most of the warplife can produce ranged warp energy attacks which can overpower normal shield systems. On the other hand, the creatures often contained swallowed, half-digested ship parts in addition to exotic substances.
A sample (out of thousands of various updates) from our devlog, to show the things we are currently working with:

  • Updated player ship lightning effects 
  • Reworked all game events to include new resource types
  • Warping now keeps view on starmap 
  • Battle start lag repaired 
  • Perks updated & rebalanced
  • Most of ingame texts are now replaced with icons where applicable
  • A new set of DIY modules implemented
  • implemented "Shield battery" module type
  • Updated all enemy ships to incorporate various new modules
  • Crew navigation updated, resulting in significant reduction to various lags

Friday, February 17, 2017

Devlog update: Resources


  • Payer has better overview of their resources (located in upper left corner of the screen)
  • There are now 4 new resource types in the game 
  • Mothership layout updated
  • Crafting mechanics design is ready, will be implemented in the future
  • Research mechanics design is ready, will be implemented in the future

New resource UI & Mothership layout


Necessary for operating modules, extinguishing fires, fighting boarders, planetary missions, etc. Includes pets. You lose when the last crewmember dies.


A complex mix of partially alive organic compounds.
Needed as food for crewmembers & biological ship modules. Generated by various biosynthesis modules. Can be also harvested from planets with life.


Needed for most of ship actions, most importantly moving and warping. Regularly consumed by engines, reactors and warpdrives. Harvested from gas giants. Also, it is the most commonly sold resource.


Consumed as ammo by larger projectile weapons. Also used to bomb enemies from orbit or detonate strong barriers. Often used as currency by pirates or warlike civilizations. Found on rare gas giants, or civilization ruins. Can be bought but are quite expensive.


Basic building material for most crafting projects. Also consumed when repairing modules.


Basic building material for most crafting projects. Also consumed when repairing modules.


Ultra-rare compounds necessary for crafting more advanced modules. Very expensive to buy, but can be found from remains of dead warplife.

Data Credits

Intergalactic currency. All valuable information can be converted into data credits on the spot. 

Fate points

Earned by ethical choices or winning combats. Can be used to buy perks that make the next run easier.

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